Genotype representation

The representation of the genotypes is uniform across the three kinds of patterns and is composed as a tuple of three elements: a variable length bit string, representing the actual data, a length field which represents the actual length of the bit string and a modulo field, which divides the bit string into sub sets of bits of the same length.

An uniform genotype representation allows to breed all the three different populations with a single genetic algorithm, reducing the amount of code needed to construct the entire system and encouraging modularity: if we want a new type of instrument or genre in our game we don’t need to rewrite the entire system, instead we can just construct appropriate phenotypes and relative initial populations.



Alessandro Bruni 2011-02-18